The Wages of Sin

Merit Badges

In Which the Heroes Find a Hidden Agenda

As the newly-made heroes ate a congratulatory dinner at the Rusty Dragon, Sheriff Belor Hemlock made an appearance, whispering bad news: during the raid, someone had snuck into the town graveyard and tampered with one of the tombs. He asked the trio to accompany him, just in case it was something more serious than maybe a stray goblin.

Along the way, he asked them about their reasons for being in town (except for Sildyn, who had lived there for several years), how long they were staying, what plans they might be making together. He explained that the town currently lacked a group of adventurers in residence, and that sometimes things happened that went much easier if such a group was on call.

When they reached the disturbed tomb, Reginald looked around and found signs of several goblins and one larger humanoid, having climbed the wall from outside the city, entered the tomb, and left the way they came. As Edronicious pulled open the door, he was ambushed by animated skeletons. He and the halfling made short work of them.

Inside the tomb, the sarcophagus that held the former priest’s remains lay open and empty; a discarded pile of cloth lay in the corner, which Sildyn determined was an expended robe of bones: the source of the skeletons. Clearly, the attack on the town was all a distraction while this unknown being ransacked the tomb. Sheriff Belor gave the trio ‘unofficial’ deputy status, and asked them to keep this part of the raid to themselves while he consulted with the town’s resident goblin-expert.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.